Age of Empires Codexery

Town Center

The foundation of empire, where villagers are born and ages are defined by choice.

The Town Center is the fundamental structure for every civilization in Age of Empires IV, serving as the starting point for all gameplay. It functions primarily as an economic hub where villagers are trained to gather resources and build the settlement. Unlike its predecessors, advancing through the four ages—Dark Age, Feudal Age, Castle Age, and Imperial Age—does not happen automatically at this building for most factions. Instead, players must construct specific Landmarks to progress, a mechanic that defines the strategic flow of the game from 750 AD onward.

Role
Economic Hub & Population Cap Source
Affiliation
All Civilizations (except unique landmark mechanics)
First Appears
Age of Empires IV (2021)
Status
Essential Infrastructure
Primary Function
Villager Training and Food Storage

Lore & Background

In Age of Empires IV, the Town Center represents the administrative heart of a kingdom, yet its role in progression varies wildly across cultures. For most of the 23 civilizations available, including those introduced in expansions like The Sultans Ascend or Dynasties of the East, the Town Center is merely the starting anchor. To advance from the Dark Age to the Feudal Age, players must choose and construct one of two unique Landmarks. This design forces a strategic divergence early in every match, shaping the civilization's path through history. However, the lore takes a sharp turn with the Knights Templar. This variant civilization, added in the Knights of Cross and Rose expansion, breaks tradition entirely; they possess only a single landmark, their starting Town Center. For them, advancement is not about building new structures but researching upgrades directly within this original hall, making it the sole vehicle for their historical progression.

In Their Own Story

Unlike his neighbors who scrambled to construct towering Landmarks to signal their evolution into the Castle Age, he watched as his engineers prepared a research queue inside the very hall where he had trained his first villagers. But Alexander's path was singular. He did not build a new hall; he refined the old one. This unique mechanic, reserved only for the Knights Templar in the game's rules, meant that while others expanded outward with new architecture, the Templars deepened their roots, proving that sometimes the path forward lies not in building anew, but in perfecting what already stands.

Reader's Guide

In Age of Empires IV, the Town Center is your primary tool for training Villagers and managing population limits. However, you cannot simply click to advance ages here unless you are playing as the Knights Templar. For all other civilizations, including the base game factions and those added in expansions like The Sultans Ascend (Byzantines, Japanese) or Dynasties of the East (Golden Horde), you must construct a Landmark. Upon reaching the Dark Age limit, you choose between two options to unlock the Feudal Age. These landmarks are special buildings that define your civ's bonuses for the next stage. The Town Center itself remains essential for training workers and storing food. If playing as the Abbasid Dynasty, Ayyubids, or Golden Horde, note a different rule: they build a single landmark (House of Wisdom or Golden Tent) where advancement is researched through that specific building rather than constructing multiple options. Always protect your Town Center; it is the only place to train villagers for most factions, and losing it cripples your economy.

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